Macromedia Flash Professional 8 Unleashed (Unleashed) PDF Free Download

Paperback: 1008 pages

  • Publisher: Sams (October 10, 2005)
  • Language: English
  • ISBN: 067232761

Book Description

Macromedia Flash is a key technology for designing and delivering low-bandwidth animations, presentations, and web sites. More recently it has become development environment, complete with scripting capabilities and server-side connectivity. Flash has the ability to easily integrate with, and add interactivity to, complex media types with powerful and intuitive tools. Developers can rapidly develop high performance, accessible content using pre-assembled building blocks and expand their authoring capabilities with custom extensions from independent developers.
Macromedia Flash MX Unleashed covers these high-end topics, providing you with a solid and complete reference for building Flash websites and applications. Fundamentals are covered quickly in the first part of the book, with the majority of the content devoted to coverage of ActionScript and how Flash works with varied middleware. You’ll also learn how to integrate Flash with several other technologies, including XML and PHP.

Introduction.

I. GETTING STARTED.

1. What’s New?

The Interface

Tabs on the Mac

Tabs in Panels Are Back

One Library to Rule Them All

Bigger Pasteboard

Two Levels of Undo

Object Drawing-The New Grouping

Content on the Go

Hide and Seek Is Over

Welcome Back, Normal Mode

The Fastest Flash Player Ever

FlashType

Cache as Bitmap

Blending

Filters

Stroke Improvements

Video in Flash

New Dynamic Content

BitmapData

File Upload

Summary

2. Getting Started with Flash Professional 8.

Humble Beginnings-Where Flash Came From

The Interface

The Stage

The Properties Inspector Panel

Flash Panels

Check Your Spelling

Preferences

The General Category

The ActionScript and Auto Format Categories

The Clipboard Category

The Drawing Category

The Text Category

The Warnings Category

Shortcuts

Making a Better Workspace

Summary

3. Creating Graphics in Flash.

The Toolbar

The Colors Section

The View Section

The Tools Section

Colors and Gradients

The Color Swatches Panel

The Color Mixer Panel

Grouping and Drawing Objects

Groupies

Drawing Objects

Stacking Groups

Importing and Working with Bitmaps

Creating a Bitmap Fill

Tracing Bitmaps

Swap Bitmap

Summary

4. Flash Animation.

Welcome to the Timeline

The Layers Section

The Frames Section

Frame by Frame

Your First Animation

Tweening

Your First Tween

Shape Hints

Summary

5. Symbols, Instances, and the Library.

What Is a Symbol?

What Is an Instance?

The Graphic Symbol

When Should You Use a Graphic?

Converting to a Symbol

The Button Symbol

An Interactive Button

Memoirs of an Invisible Button

The Movie Clip Symbol

The Library

Back to the Timeline

Your First Motion Tween

The Tween Editor

Nested Animation

Motion Guides

The Mask Layer

Summary

6. Working with Sound and Video.

Why Sound?

Adding Sound

Sound in the Properties Inspector

Sound Effects

Creating a Custom Effect

Syncing and Looping

Compressing Sound

Sound with ActionScript

Video in Flash

Importing Video into Flash

Summary

7. Publishing.

The Publish Settings

Publishing Profiles

The Formats Tab

For the Web

Graphics

Projectors and QuickTime

Flash Player 8 and SWFs

The Flash Tab

The Version Field

The Sound Settings

The HTML Tab

Detect Flash Version

The GIF Tab

The PNG Tab

The JPEG Tab

The QuickTime Tab

Summary

II. ACTIONSCRIPT.

8. Welcome to ActionScript 2.0.

What Is ActionScript?

Object-Oriented Programming

What Is an Object?

Properties of an Object

Methods of an Object

Events of an Object

Where Do Objects Come From?

Prototyping an Object

Introduction to ActionScript 2.0

Declaring Variables and Instance Names

Strict Data Typing Variables

Strict Data Typing with Functions

The Actions Panel

Actions Panel Preferences

Reference/Help Panel

Behaviors and the Behaviors Panel

ActionScript Fundamentals

Comments

Code Hints and Naming Conventions

ActionsPanel.xml

Triggering Code Hints with Comments

Strict Data Typing to Trigger Code Hints

Dot Syntax

The Movie Clip Object

Functions

Conditionals

Loop Statements

Summary

Reader Reviews
I’m using this book for a graduate Interactive Multimedia course. Following along with each chapter’s topic, you get good coverage and an easy to learn experience with Flash. Great for beginners like me!
By the time I had finished the 17th chapter of the book, it was guaranteed a great review, but it didn’t stop there. Flash is wonderful but it’s even more powerful when paired with other technologies. Far surpassing my expectations, the author devotes the next ten chapters to an in depth coverage of integration of Flash with many of my favorite technologies including PHP, MySQL and XML. The author gives excellent examples of both how to use Flash with other technologies as well as why a developer would want to. The author wisely chose to divide the chapters by technology rather than by type of integration which gives the reader the ability to skip chapters covering technologies such as ASP which a developer may not have experience with or fond feelings for.
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