Macromedia Flash MX ActionScripting: Advanced Training From the Source teaches readers ActionScript using a hands-on, project-based approach. This book will be different in several ways. Instead of just explaining how scripting works, explains scripting by translating real-life activities into scripts, so that users can begin to see the association of how programming and scripting is something they instinctively already know how to do. Readers will be shown many methodologies and techniques for building nearly thirty real-life Flash ActionScript projects, including sample games, wireless applications, Web sites, and more, enabling them to work faster and more efficiently. The companion CD-ROM contains all project files and images necessary for each project in the book.
- Macromedia Flash MX ActionScripting: Advanced Training from the Source
- By: Derek Franklin; Jobe Makar
- Publisher: Macromedia Press
- Pub. Date: April 24, 2002 Most Recent Edition
- Print ISBN-10: 0-201-77022-9
- Print ISBN-13: 978-0-201-77022-3
- Pages in Print Edition: 616
Details of Macromedia Flash MX ActionScripting: Advanced Training from the Source
Copyright
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CREDITS
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Introduction
Chapter 1. Introducing ActionScript
WHY LEARN ACTIONSCRIPT?
ACTIONSCRIPT ELEMENTS
THE PLANNING PROCESS
WRITING YOUR FIRST SCRIPT
TESTING YOUR FIRST SCRIPT
WHAT YOU HAVE LEARNED
Chapter 2. Using Event Handlers
WHAT EVENT HANDLERS DO
CHOOSING THE RIGHT EVENT HANDLER
USING MOUSE EVENTS
MAKING THE MOST OF ATTACHING MOUSE EVENTS TO MOVIE CLIPS
USING FRAME EVENTS
USING CLIP EVENTS
ORCHESTRATING MULTIPLE EVENTS
UNDERSTANDING EVENT HANDLER METHODS
USING EVENT HANDLER METHODS
USING ‘LISTENERS’
WHAT YOU HAVE LEARNED
Chapter 3. Understanding Target Paths
UNDERSTANDING MULTIPLE TIMELINES
TARGETING THE CURRENT MOVIE
TARGETING THE MAIN MOVIE
TARGETING A PARENT MOVIE
TARGETING MOVIE CLIP INSTANCES
TARGETING MOVIES ON LEVELS
TARGETING MOVIE CLIP INSTANCES ON LEVELS
UNDERSTANDING MULTIPLE IDENTITIES
CREATING AND REFERENCING GLOBAL ELEMENTS
WHAT YOU HAVE LEARNED
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Chapter 4. Understanding and Using Objects
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WHAT OBJECTS ARE AND WHY THEY’RE USEFUL
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OBJECT TYPES
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USING THE COLOR OBJECT
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USING THE KEY OBJECT TO ADD INTERACTIVITY
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WORKING WITH STRING AND SELECTION OBJECTS
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WHAT YOU HAVE LEARNED
Chapter 5. Using Functions
CREATING FUNCTIONS
ADDING PARAMETERS TO FUNCTIONS
USING LOCAL VARIABLES AND CREATING FUNCTIONS THAT RETURN RESULTS
WHAT YOU HAVE LEARNED
Chapter 6. Customizing Objects
UNDERSTANDING OBJECT MECHANICS
DEFINING A CUSTOM CLASS AND CREATING INSTANCES OF THAT CLASS
GENETICALLY PROGRAMMING AN OBJECT BY CUSTOMIZING ITS PROTOTYPE
INSTANCE-LEVEL PROPERTIES
CREATING SUBCLASSES
CREATING CUSTOM METHODS FOR CUSTOM CLASSES
WATCHING PROPERTIES
ENHANCING EXISTING OBJECT METHODS
DEFINING CUSTOM METHODS FOR PREBUILT OBJECTS
REGISTERING CLASSES
WHAT YOU HAVE LEARNED
Chapter 7. Using Dynamic Data
CREATING VARIABLES
CREATING ARRAYS
CREATING DYNAMIC TEXT FIELDS AND RETRIEVING INFORMATION
RETRIEVING THE DATA
WHAT YOU HAVE LEARNED
Chapter 8. Manipulating Data
DATA TYPES
BUILDING EXPRESSIONS
OPERATORS
MANIPULATING NUMERICAL DATA USING MATH
MANIPULATING STRINGS
WHAT YOU HAVE LEARNED
Chapter 9. Using Conditional Logic
CONTROLLING A SCRIPT’S FLOW
DETERMINING CONDITIONS
REACTING TO MULTIPLE CONDITIONS
DEFINING A BOUNDARY
TURNING POWER ON/OFF
REACTING TO USER INTERACTION
DETECTING COLLISIONS
WHAT YOU HAVE LEARNED
Chapter 10. Automating Scripts with Loops
WHY LOOPS ARE USED
TYPES OF LOOPS
WRITING AND UNDERSTANDING LOOP CONDITIONS
NESTED LOOPS
LOOP EXCEPTIONS
WHAT YOU HAVE LEARNED
Chapter 11. Getting Data In and Out of Flash
UNDERSTANDING DATA SOURCES AND DATA FORMATS
GET VS. POST
USING THE LOADVARS OBJECT
USING SHARED OBJECTS
WHAT YOU HAVE LEARNED
Chapter 12. Using XML with Flash
LEARNING XML BASICS
USING THE XML OBJECT
INTRODUCING SOCKET SERVERS
USING THE XMLSOCKET OBJECT
WHAT YOU HAVE LEARNED
Chapter 13. Validating and Formatting Data
THE LOGIC BEHIND VALIDATING DATA
USING VALIDATION ROUTINES
HANDLING ERRORS
VALIDATING STRINGS
VALIDATING SEQUENCES
VALIDATING AGAINST A LIST OF CHOICES
VALIDATING NUMBERS
DYNAMIC TEXT FORMATTING WITH HTML
CREATING AND CONTROLLING TEXT FIELDS WITH ACTIONSCRIPT
USING TEXTFORMAT OBJECTS
WHAT YOU HAVE LEARNED
Chapter 14. Controlling Movie Clips Dynamically
CREATING MOVIE CLIP INSTANCES DYNAMICALLY
USING ATTACHMOVIE()
BUILDING CONTINUOUS-FEEDBACK BUTTONS
USING ACTIONSCRIPT TO DYNAMICALLY DRAW LINES
USING THE DRAW METHODS
CREATING FILLED SHAPES DYNAMICALLY
Z-SORTING MOVIE CLIP INSTANCES
DRAGGING AND DROPPING MOVIE CLIP INSTANCES
REMOVING DYNAMICALLY CREATED CONTENT
WHAT YOU HAVE LEARNED
Chapter 15. Time- and Frame-Based Dynamism
THE USE OF TIME IN FLASH
DETERMINING CURRENT DATE AND TIME
DETERMINING THE PASSAGE OF TIME
CONTROLLING THE PLAYBACK SPEED AND DIRECTION OF A TIMELINE
TRACKING PLAYBACK AND DOWNLOADING PROGRESSION
WHAT YOU HAVE LEARNED
Chapter 16. Scripting for Sound
CONTROLLING SOUND WITH ACTIONSCRIPT
CREATING A SOUND OBJECT
DRAGGING A MOVIE CLIP INSTANCE WITHIN A BOUNDARY
CONTROLLING VOLUME
CONTROLLING PANNING
ATTACHING SOUNDS AND CONTROLLING SOUND PLAYBACK
WHAT YOU HAVE LEARNED
Chapter 17. Loading External Assets
WHAT YOU WILL LEARN
THE INS AND OUTS OF LOADING EXTERNAL ASSETS
LOADING MOVIES INTO A TARGET
LOADING JPGS DYNAMICALLY
CREATING AN INTERACTIVE PLACEHOLDER
LOADING MOVIES INTO A LEVEL
CONTROLLING A MOVIE ON A LEVEL
LOADING MP3S DYNAMICALLY
REACTING TO DYNAMICALLY LOADED MP3S
WHAT YOU HAVE LEARNED
Appendix A. Resources
derekfranklin.com
electrotank.com
Flashkit
We’re Here
Ultrashock
PocketpcFlash.Net
MotionCulture
Moock.org
Customers Reviews From Amazon
I’ve bought several books on Actionscripting, including several from Friends Of Ed. Most of them are confusing and poorly edited, riddled with grammar and spelling errors and have you hand-typing pages and pages of code without proper explanation.
However, this isn’t the case with FLASH MX ADVANCED by Derek Franklin and Jobe Makar. Each lesson clearly explains what you are doing and why. First they explain in correct English what we want the code to do, then they show us in bright, bold blue font how it translates into Actionscripting. The tutorials included on the CD guide you through each lesson step by step, explaning the code as you go along.
There are several very practical applications that you could modify and apply for your own use. This book has some great tricks on loading dynamic mp3′s and adjusting the volume on dynamically loaded sounds. It also guides you through several other new features to FlashMX.
I was afraid of Actionscripting until I purchased this book. Leafing through the pages, this book held my hand as I experienced the most advanced scripting I have ever done. This book is for you if you are an avid flash user that has been using Flash for 2 years or so but haven’t really caught on to all the extra Actionscripting that ships with each new version.
I highly recommend this book above all other FlashMX books out there on actionscripting….
This book is extremely well written, no ‘welcome to your comp-oo-tar’ aproach, while remaining easy to understand and moving through the content at a good pace. Abundant tutorials and files acompany the book on the cd and each code snippet in the book is broken down in depth to let you know what each line means. I’ve been avoiding actionscript for years and this book has made it childsplay.
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