Macromedia Flash MX 2004 ActionScript : Training from the Source

Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you’re not tapping all of its power unless you’re taking advantage of its scripting language “ActionScript 2.0″ which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklinand Jobe Makar,who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you’ll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, — applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you’ll find all the project files and images you need to complete each project.

  • Author: Derek Franklin, Jobe Makar
  • Date: 19 November, 2003
  • ISBN: 0321213432
  • Language: English
  • Publisher: Macromedia Press
  • Category: Technical

Macromedia Flash MX 2004 ActionScript: Training from the Source
Publisher: Macromedia Press | ISBN: 0321213432 | edition 2003 | CHM | 776 pages | 11,2 mb

Table of Contents

Introduction.

  • 1. Introducing Actionscript.
  • 2. Using Event Handlers.
  • 3. Understanding Target Paths.
  • 4. Using Object Classes.
  • 5. Using Functions.
  • 6. Creating and Manipulating Data.
  • 7. Creating Custom Classes.
  • 8. Using Conditional Logic.
  • 9. Automating Scripts with Loops.
  • 10. Scripting UI Components.
  • 11. Getting Data In and Out of Flash.
  • 12. Using XML with Flash.
  • 13. Validating Data.
  • 14. Creating and Working with Text Fields.
  • 15. Controlling Movie Clips Dynamically.
  • 16. Time- and Frame-Based Dynamism.
  • 17. Scripting for Sound.
  • 18. Loading External Assets.
  • 19. Testing and Debugging Projects.
  • 20. Maximum-Strength SWFs.
  • 21. Printing and Context Menus.
  • Index.

Customer Reveiws From Amazon

For years I labored to teach myself scripting of various kinds. As resources in that endeavor, the O’Reilly books were impenetrably dense and the “Dummies” books were so slight that I didn’t feel like I was learning anything I could build on.

Then Flash came along, and in a couple of years Actionscript was added. I felt my way through some simple scripts, but still I couldn’t cross the threshold into scripting anything particularly useful.

With this book, Derek Franklin and Jobe Makar have launched me across that threshold by helping me to learn Actionscript AND to understand it. By the time I had reached page 116 in this 764 page (the Target Paths chapter) I had already learned more about scripting from these pages than I had EVER learned from all the other books I’ve read on similar subjects.

I imagine that the only training sources better than this $45 book are the online courses which can run into the hundreds of dollars per course. As a layperson, if you want to learn Actionscript you would be well-advised to spend time and money on this book.

I bought the book thinking it would be a great resource for actionscript, but I can not even get through the first project. The exercise is not explained well, and it has some inherent internal problems.

I tried to contact the author via his online forum, but to my surprise the author had not personally answered one question, and he wrote the book; needless to say that was a bust.

All-in-all, I do not suggest buying this book as it is a waste of time, effort and money

Authors DETAILS

Derek Franklin is chief development officer of Crazy Raven Productions, and as such is required to thoroughly understand current technologies to push them to the limit. Derek discovered the Web, his niche, in 1995 and never looked back. When not working or sleeping in front of the computer, he enjoys playing music, reading, and dreaming about Tahiti.

Jobe Makar, who specializes in games and applications programming, holds a B.S. in Physics from East Carolina University and an M.S. in Physics from North Carolina State University. He is co-founder of Electrotank, Inc., where he is Senior Game Developer. He is also Senior Interactivity Developer at Allen Interactions, a computer-based training firm.

Google Related Posts

    No related posts found

Related Search

Incoming search terms:







Comment

Please Login Comment.